PPT-GPU: Scalable GPU Performance Modeling

نویسندگان
چکیده

برای دانلود باید عضویت طلایی داشته باشید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

GPU Accelerated Scalable Parallel Random Number Generators

SPRNG (Scalable Parallel Random Number Generators) is widely used in computational science applications, particularly on parallel systems. The LFG and LCG are two frequently used random number generators in this library. In this paper, LFG and LCG are implemented on GPUs in CUDA. As a library for providing random number to GPU scientific applications, GASPRNG is designed to have one generator p...

متن کامل

Scalable Data Clustering using GPU Clusters

The computational demands of multivariate clustering grow rapidly, and therefore processing large data sets, like those found in flow cytometry data, is very time consuming on a single CPU. Fortunately these techniques lend themselves naturally to large scale parallel processing. To address the computational demands, graphics processing units, specifically NVIDIA’s CUDA framework and Tesla arch...

متن کامل

Scalable GPU rendering of CSG models

Existing methods that are able to interactively render complex CSG objects with the aid of GPUs are both image based and severely bandwidth limited. In this paper we present a new approach to this problem whose main advantage is its capability to efficiently scale the dependency on CPU instruction throughput, memory bandwidth and GPU instruction throughput. Here, we render CSG objects composed ...

متن کامل

General Voxelization Algorithm with Scalable GPU Implementation

An efficient algorithm for the voxelization of solid objects represented by boundary surfaces of arbitrary topology is presented. The algorithm is based on the use of depth buffers, and is suitable for polygonal meshes and parametric surfaces. The presented method unifies and extends our previous approaches under a single general algorithm; three practical variants are then given that implement...

متن کامل

GPU Ray-Casting for Scalable Terrain Rendering

With the ever increasing resolution of scanned elevation models, geometry throughput on the GPU is becoming a severe performance limitation in 3D terrain rendering. In this paper, we investigate GPU ray-casting as an alternative to overcome this limitation, and we demonstrate its advanced scalability compared to rasterization-based techniques. By integrating ray-casting into a tile-based GPU vi...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

ژورنال

عنوان ژورنال: IEEE Computer Architecture Letters

سال: 2019

ISSN: 1556-6056,1556-6064,2473-2575

DOI: 10.1109/lca.2019.2904497